using UnityEngine; using UnityEditor; [CustomEditor (typeof(customIns))] class customIns : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); Texture txture = Resources.Load("file_name_without_extension"); GUILayout.Label(txture); if (GUILayout.Button("Button")) { Debug.Log("It's alive: " + target.name); } } }
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