using UnityEngine;
public class flipMesh : MonoBehaviour {
// Use this for initialization
void Start () {
Mesh mesh = GetComponent().mesh;
Vector2[] uv = mesh.uv;
int szV = uv.Length;
Vector2[] newUv = new Vector2[szV];
for (int j = 0; j < szV; j++)
{
newUv[j] = new Vector2(uv[szV - j - 1].x, uv[j].y);
}
mesh.uv = newUv;
}
}
沒有留言:
張貼留言